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wtf/modules/rollbar/widget.go
Sean Smith d59dc6ee5b Fix rollbar rendering
We should be calling Render after a refresh, not calling refresh for an infinite loop
Fixes #507
2019-07-21 11:12:56 -04:00

137 lines
2.8 KiB
Go

package rollbar
import (
"fmt"
"github.com/rivo/tview"
"github.com/wtfutil/wtf/wtf"
)
// A Widget represents a Rollbar widget
type Widget struct {
wtf.KeyboardWidget
wtf.ScrollableWidget
items *Result
settings *Settings
}
// NewWidget creates a new instance of a widget
func NewWidget(app *tview.Application, pages *tview.Pages, settings *Settings) *Widget {
widget := Widget{
KeyboardWidget: wtf.NewKeyboardWidget(app, pages, settings.common),
ScrollableWidget: wtf.NewScrollableWidget(app, settings.common, true),
settings: settings,
}
widget.SetRenderFunction(widget.Render)
widget.initializeKeyboardControls()
widget.View.SetInputCapture(widget.InputCapture)
widget.KeyboardWidget.SetView(widget.View)
return &widget
}
/* -------------------- Exported Functions -------------------- */
func (widget *Widget) Refresh() {
if widget.Disabled() {
return
}
items, err := CurrentActiveItems(
widget.settings.accessToken,
widget.settings.assignedToName,
widget.settings.activeOnly,
)
if err != nil {
widget.Redraw(widget.CommonSettings().Title, err.Error(), true)
return
}
widget.items = &items.Results
widget.SetItemCount(len(widget.items.Items))
widget.Render()
}
/* -------------------- Unexported Functions -------------------- */
func (widget *Widget) Render() {
if widget.items == nil {
return
}
title := fmt.Sprintf("%s - %s", widget.CommonSettings().Title, widget.settings.projectName)
widget.Redraw(title, widget.contentFrom(widget.items), false)
}
func (widget *Widget) contentFrom(result *Result) string {
if result == nil {
return "No results"
}
var str string
if len(result.Items) > widget.settings.count {
result.Items = result.Items[:widget.settings.count]
}
for idx, item := range result.Items {
row := fmt.Sprintf(
"[%s] [%s] %s [%s] %s [%s]count: %d [%s]%s",
widget.RowColor(idx),
levelColor(&item),
item.Level,
statusColor(&item),
item.Title,
widget.RowColor(idx),
item.TotalOccurrences,
"blue",
item.Environment,
)
str += wtf.HighlightableHelper(widget.View, row, idx, len(item.Title))
}
return str
}
func statusColor(item *Item) string {
switch item.Status {
case "active":
return "red"
case "resolved":
return "green"
default:
return "red"
}
}
func levelColor(item *Item) string {
switch item.Level {
case "error":
return "red"
case "critical":
return "green"
case "warning":
return "yellow"
default:
return "grey"
}
}
func (widget *Widget) openBuild() {
if widget.GetSelected() >= 0 && widget.items != nil && widget.GetSelected() < len(widget.items.Items) {
item := &widget.items.Items[widget.GetSelected()]
wtf.OpenFile(
fmt.Sprintf(
"https://rollbar.com/%s/%s/%s/%d",
widget.settings.projectOwner,
widget.settings.projectName,
"items",
item.ID,
),
)
}
}