mirror of
https://github.com/taigrr/wtf
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* WTF-1031 Rename WtfApp.app to WtfApp.tviewApp Signed-off-by: Chris Cummer <chriscummer@me.com> * WTF-1031 Add scaffolding for main to support multiple WtfApp instances Signed-off-by: Chris Cummer <chriscummer@me.com> * WTF-1031 WIP Signed-off-by: Chris Cummer <chriscummer@me.com> * Remove common functionality from KeyboardWidget and into Base Signed-off-by: Chris Cummer <chriscummer@me.com> * Augment with some descriptive comments Signed-off-by: Chris Cummer <chriscummer@me.com> * Add full support for multiple app instances via the AppManager. Still to do: * Config support for multiple apps/multiple config files * The ability to switch between apps Signed-off-by: Chris Cummer <chriscummer@me.com> * Move SetTerminal out of main and into its own file Signed-off-by: Chris Cummer <chriscummer@me.com>
83 lines
1.4 KiB
Go
83 lines
1.4 KiB
Go
package circleci
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import (
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"fmt"
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"github.com/rivo/tview"
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"github.com/wtfutil/wtf/view"
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)
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type Widget struct {
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view.TextWidget
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*Client
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settings *Settings
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}
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func NewWidget(tviewApp *tview.Application, settings *Settings) *Widget {
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widget := Widget{
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TextWidget: view.NewTextWidget(tviewApp, nil, settings.Common),
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Client: NewClient(settings.apiKey),
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settings: settings,
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}
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return &widget
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}
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/* -------------------- Exported Functions -------------------- */
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func (widget *Widget) Refresh() {
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if widget.Disabled() {
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return
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}
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widget.Redraw(widget.content)
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}
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/* -------------------- Unexported Functions -------------------- */
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func (widget *Widget) content() (string, string, bool) {
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builds, err := widget.Client.BuildsFor()
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title := fmt.Sprintf("%s - Builds", widget.CommonSettings().Title)
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var str string
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wrap := false
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if err != nil {
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wrap = true
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str = err.Error()
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} else {
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for idx, build := range builds {
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if idx > widget.settings.numberOfBuilds {
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break
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}
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str += fmt.Sprintf(
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"[%s] %s-%d (%s) [white]%s\n",
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buildColor(build),
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build.Reponame,
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build.BuildNum,
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build.Branch,
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build.AuthorName,
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)
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}
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}
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return title, str, wrap
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}
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func buildColor(build *Build) string {
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switch build.Status {
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case "failed":
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return "red"
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case "running":
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return "yellow"
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case "success":
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return "green"
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case "fixed":
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return "green"
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default:
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return "white"
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}
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}
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