Add in raft test helper

Signed-off-by: Derek Collison <derek@nats.io>
This commit is contained in:
Derek Collison
2023-04-09 19:34:35 -07:00
parent 340fcc90bc
commit f41e5d86e1

276
server/raft_helpers_test.go Normal file
View File

@@ -0,0 +1,276 @@
// Copyright 2023 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Do not exlude this file with the !skip_js_tests since those helpers
// are also used by MQTT.
package server
import (
"encoding/binary"
"fmt"
"math/rand"
"sync"
"testing"
"time"
)
type stateMachine interface {
server() *Server
node() RaftNode
// This will call forward as needed so can be called on any node.
propose(data []byte)
// When entries have been committed and can be applied.
applyEntry(ce *CommittedEntry)
// When a leader change happens.
leaderChange(isLeader bool)
// Stop the raft group.
stop()
// Restart
restart()
}
// Factory function needed for constructor.
type smFactory func(s *Server, cfg *RaftConfig, node RaftNode) stateMachine
type smGroup []stateMachine
// Leader of the group.
func (sg smGroup) leader() stateMachine {
for _, sm := range sg {
if sm.node().Leader() {
return sm
}
}
return nil
}
// Wait on a leader to be elected.
func (sg smGroup) waitOnLeader() {
expires := time.Now().Add(10 * time.Second)
for time.Now().Before(expires) {
for _, sm := range sg {
if sm.node().Leader() {
return
}
}
time.Sleep(100 * time.Millisecond)
}
}
// Pick a random member.
func (sg smGroup) randomMember() stateMachine {
return sg[rand.Intn(len(sg))]
}
// Return a non-leader
func (sg smGroup) nonLeader() stateMachine {
for _, sm := range sg {
if !sm.node().Leader() {
return sm
}
}
return nil
}
// Create a raft group and place on numMembers servers at random.
func (c *cluster) createRaftGroup(name string, numMembers int, smf smFactory) smGroup {
c.t.Helper()
if numMembers > len(c.servers) {
c.t.Fatalf("Members > Peers: %d vs %d", numMembers, len(c.servers))
}
servers := append([]*Server{}, c.servers...)
rand.Shuffle(len(servers), func(i, j int) { servers[i], servers[j] = servers[j], servers[i] })
return c.createRaftGroupWithPeers(name, servers[:numMembers], smf)
}
func (c *cluster) createRaftGroupWithPeers(name string, servers []*Server, smf smFactory) smGroup {
c.t.Helper()
var sg smGroup
var peers []string
for _, s := range servers {
// generate peer names.
s.mu.RLock()
peers = append(peers, s.sys.shash)
s.mu.RUnlock()
}
for _, s := range servers {
fs, err := newFileStore(
FileStoreConfig{StoreDir: c.t.TempDir(), BlockSize: defaultMediumBlockSize, AsyncFlush: false, SyncInterval: 5 * time.Minute},
StreamConfig{Name: name, Storage: FileStorage},
)
require_NoError(c.t, err)
cfg := &RaftConfig{Name: name, Store: c.t.TempDir(), Log: fs}
s.bootstrapRaftNode(cfg, peers, true)
n, err := s.startRaftNode(globalAccountName, cfg)
require_NoError(c.t, err)
sm := smf(s, cfg, n)
sg = append(sg, sm)
go smLoop(sm)
}
return sg
}
// Driver program for the state machine.
// Should be run in its own go routine.
func smLoop(sm stateMachine) {
s, n := sm.server(), sm.node()
qch, lch, aq := n.QuitC(), n.LeadChangeC(), n.ApplyQ()
for {
select {
case <-s.quitCh:
return
case <-qch:
return
case <-aq.ch:
ces := aq.pop()
for _, ce := range ces {
sm.applyEntry(ce)
}
aq.recycle(&ces)
case isLeader := <-lch:
sm.leaderChange(isLeader)
}
}
}
// Simple implementation of a replicated state.
// The adder state just sums up int64 values.
type stateAdder struct {
sync.Mutex
s *Server
n RaftNode
cfg *RaftConfig
sum int64
}
// Simple getters for server and the raft node.
func (a *stateAdder) server() *Server {
a.Lock()
defer a.Unlock()
return a.s
}
func (a *stateAdder) node() RaftNode {
a.Lock()
defer a.Unlock()
return a.n
}
func (a *stateAdder) propose(data []byte) {
a.Lock()
defer a.Unlock()
a.n.ForwardProposal(data)
}
func (a *stateAdder) applyEntry(ce *CommittedEntry) {
a.Lock()
defer a.Unlock()
if ce == nil {
// This means initial state is done/replayed.
return
}
for _, e := range ce.Entries {
if e.Type == EntryNormal {
delta, _ := binary.Varint(e.Data)
a.sum += delta
} else if e.Type == EntrySnapshot {
a.sum, _ = binary.Varint(e.Data)
}
}
// Update applied.
a.n.Applied(ce.Index)
}
func (a *stateAdder) leaderChange(isLeader bool) {}
// Adder specific to change the total.
func (a *stateAdder) proposeDelta(delta int64) {
data := make([]byte, binary.MaxVarintLen64)
n := binary.PutVarint(data, int64(delta))
a.propose(data[:n])
}
// Stop the group.
func (a *stateAdder) stop() {
a.Lock()
defer a.Unlock()
a.n.Stop()
}
// Restart the group
func (a *stateAdder) restart() {
a.Lock()
defer a.Unlock()
if a.n.State() != Closed {
return
}
// The filestore is stopped as well, so need to extract the parts to recreate it.
rn := a.n.(*raft)
fs := rn.wal.(*fileStore)
var err error
a.cfg.Log, err = newFileStore(fs.fcfg, fs.cfg.StreamConfig)
if err != nil {
panic(err)
}
a.n, err = a.s.startRaftNode(globalAccountName, a.cfg)
if err != nil {
panic(err)
}
// Finally restart the driver.
go smLoop(a)
}
// Total for the adder state machine.
func (a *stateAdder) total() int64 {
a.Lock()
defer a.Unlock()
return a.sum
}
// Install a snapshot.
func (a *stateAdder) snapshot(t *testing.T) {
a.Lock()
defer a.Unlock()
data := make([]byte, binary.MaxVarintLen64)
n := binary.PutVarint(data, a.sum)
snap := data[:n]
require_NoError(t, a.n.InstallSnapshot(snap))
}
// Helper to wait for a certain state.
func (rg smGroup) waitOnTotal(t *testing.T, expected int64) {
t.Helper()
checkFor(t, 20*time.Second, 200*time.Millisecond, func() error {
for _, sm := range rg {
asm := sm.(*stateAdder)
if total := asm.total(); total != expected {
return fmt.Errorf("Adder on %v has wrong total: %d vs %d",
asm.server(), total, expected)
}
}
return nil
})
}
// Factory function.
func newStateAdder(s *Server, cfg *RaftConfig, n RaftNode) stateMachine {
return &stateAdder{s: s, n: n, cfg: cfg}
}