Derek Collison d3bde2c6e1 Send peer state when adding peers (#4224)
Currently `UpdateKnownPeers` doesn't send a peer state when a single
peer add operation is taking place, but it seems like this can
potentially race when there are lots of changes to the replica count
happening in rapid succession. Sending the peer state in all cases seems
to fix this issue and, so far in my testing, fixes the failground stream
update replicas test.

Signed-off-by: Neil Twigg <neil@nats.io>
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NATS is a simple, secure and performant communications system for digital systems, services and devices. NATS is part of the Cloud Native Computing Foundation (CNCF). NATS has over 40 client language implementations, and its server can run on-premise, in the cloud, at the edge, and even on a Raspberry Pi. NATS can secure and simplify design and operation of modern distributed systems.

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