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The server reads data from a client from a go routine. When receiving messages, it checks for matching subscriptions, and if found, would send those messages from the producer's readLoop. A notion of "budget" was used to make sure the server does not spend too much time sending to clients from the producer's readLoop, however, regardless of how small the budget was, if one of the subscription's connection TCP buffer was full, a TCP write would block for as long as the defined write_deadline (which is now 10 seconds). We are removing this behavior and therefore clients (like it was the case for other type of connections) will now always notify the subscriber's writeLoop that data is ready to be sent, but the send will not occur in the producer's writeLoop. Resolves #2679 Signed-off-by: Ivan Kozlovic <ivan@synadia.com>
65 KiB
65 KiB