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Put basics tutorial in the README
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228
README.md
228
README.md
@@ -18,10 +18,228 @@ It features a standard framerate-based renderer which is used by default as
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well as a renderer for high-performance scrollable regions, which works
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alongside the main renderer.
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To get started, see the [tutorials][tutorials] and [examples][examples].
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To get started, see the tutorials below, as well as the [examples][examples].
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[tutorials]: https://github.com/charmbracelet/tea/tree/master/tutorials
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[examples]: https://github.com/charmbracelet/tea/tree/master/examples
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## Tutorial
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Bubble Tea is based on the functional design paradigms of [The Elm
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Architecture][elm]. It might not seem very Go-like at first, but once you get
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used to the general structure you'll find that most of the idomatic Go things
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you know and love are still relevant and useful here.
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By the way, the non-annotated version of of this program is available
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[on GitHub](https://github.com/charmbracelet/bubbletea/master/tutorials/basics).
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This tutorial assumes you have a working knowledge of Go.
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[elm]: https://guide.elm-lang.org/architecture/
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### Enough! Let's get to it.
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For this tutorial we're making a to-do list.
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To start we'll define our package and import some libraries. Our only external
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import will be the Bubble Tea, library, which we'll call `tea` for short.
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```go
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package main
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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state and three simple functions that are centered around that model:
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* **Initialize**, a function that returns the model's initial state.
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* **Update**, a function that handles incoming events and updates the model accordingly.
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* **View**, a function that renders the UI based on the data in the model.
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### The Model
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So let's start by defining our model which will store our application's state.
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It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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```
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### The Initialization Function
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Next we'll define a function that will initialize our application. An
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initialize function returns a model representing our application's initial
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state, as well as a `Cmd` that could perform some initial I/O. For now, we
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don't need to do any I/O, so for the command we'll just return `nil`, which
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translates to "no command."
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```go
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func initialize() (tea.Model, tea.Cmd) {
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m := model{
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// Our to-do list is just a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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// Return the model and `nil`, which means "no I/O right now, please."
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return m, nil
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}
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```
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### The Update Function
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Next we'll define the update function. The update function is called when
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"things happen." Its job is to look at what has happened and return an updated
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model in response to whatever happened. It can also return a `Cmd` and make
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more things happen, but for now don't worry about that part.
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In our case, when a user presses the down arrow, `update`'s job is to notice
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that the down arrow was pressed and move the cursor accordingly (or not).
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The "something happened" comes in the form of a `Msg`, which can be any type.
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Messages are the result of some I/O that took place, such as a keypress, timer
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tick, or a response from a server.
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We usually figure out which type of `Msg` we received with a type switch, but
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you could also use a type assertion.
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For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
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sent to the update function when keys are pressed.
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```go
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func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
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m, _ := mdl.(model)
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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```
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You may have noticed that "ctrl+c" and "q" above return a `tea.Quit` command
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with the model. That's a special command which instructs the Bubble Tea runtime
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to quit, exiting the program.
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### The View Function
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At last, it's time to render our UI. Of all the functions, the view is the
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simplest. A model, in it's current state, comes in and a `string` comes out.
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That string is our UI!
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Because the view describes the entire UI of your application, you don't have
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to worry about redraw logic and stuff like that. Bubble Tea takes care of it
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for you.
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```go
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func view(mdl tea.Model) string {
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m, _ := mdl.(model)
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// The header
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s := "What should we buy at the market?\n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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```
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### All Together Now
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The last step is to simply run our program. We pass our functions to
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`tea.NewProgram` and let it rip:
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```go
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func main() {
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p := tea.NewProgram(initialize, update, view)
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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```
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### What's Next?
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This tutorial covers the basics of building an interactive terminal UI, but
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in the real world you'll also need to perform I/O. To learn about that have a
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look at the [Command Tutorial][cmd]. It's pretty simple.
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There are also several [Bubble Tea examples][examples] available and, of course,
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there are [Go Docs][docs].
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[cmd]: http://github.com/charmbracelet/bubbletea/tree/master/tutorials/commands/
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[examples]: http://github.com/charmbracelet/bubbletea/tree/master/examples
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[docs]: https://pkg.go.dev/github.com/charmbracelet/glow?tab=doc
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## Bubble Tea in the Wild
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@@ -47,8 +265,8 @@ For some Bubble Tea programs in production, see:
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## Acknowledgments
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Based on the paradigms of [The Elm Architecture][elm] by Evan Czaplicki et alia
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and the excellent [go-tea][gotea] by TJ Holowaychuk.
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Bubble Tea is based on the paradigms of [The Elm Architecture][elm] by Evan
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Czaplicki et alia and the excellent [go-tea][gotea] by TJ Holowaychuk.
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[elm]: https://guide.elm-lang.org/architecture/
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[gotea]: https://github.com/tj/go-tea
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