mirror of
https://github.com/taigrr/glaze.nvim.git
synced 2026-04-02 11:19:16 -07:00
390 lines
10 KiB
Lua
390 lines
10 KiB
Lua
---@brief [[
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--- glaze.nvim view/UI
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--- Lazy.nvim-style floating window with doughnut aesthetic
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---@brief ]]
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local M = {}
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---@type GlazeFloat?
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M._float = nil
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---@type number?
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M._timer = nil
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---@type table<string, boolean>
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M._expanded = {}
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---Line-to-binary mapping for cursor-aware actions.
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---@type table<number, string>
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M._line_map = {}
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local SPINNERS = { "◐", "◓", "◑", "◒" }
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local SPINNER_IDX = 1
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---Get the binary name under the cursor.
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---@return string? name Binary name or nil
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function M._get_cursor_binary()
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if not M._float or not M._float:valid() then
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return nil
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end
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local line = vim.api.nvim_win_get_cursor(M._float.win)[1]
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return M._line_map[line]
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end
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---Open the Glaze UI.
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---If already open, just re-render without recreating the window.
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function M.open()
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-- If window is already open and valid, just render and return
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if M._float and M._float:valid() then
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M.render()
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return
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end
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local Float = require("glaze.float").Float
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M._float = Float.new({
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title = " 🍩 Glaze ",
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})
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-- Set up keymaps — lazy.nvim-style controls
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M._float:map("U", function()
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require("glaze.runner").update_all()
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end, "Update all binaries")
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M._float:map("u", function()
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local name = M._get_cursor_binary()
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if name then
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require("glaze.runner").update({ name })
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else
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vim.notify("Move cursor to a binary line to update it", vim.log.levels.INFO)
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end
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end, "Update binary under cursor")
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M._float:map("i", function()
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local name = M._get_cursor_binary()
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if name then
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require("glaze.runner").install({ name })
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else
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vim.notify("Move cursor to a binary line to install it", vim.log.levels.INFO)
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end
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end, "Install binary under cursor")
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M._float:map("I", function()
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require("glaze.runner").install_missing()
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end, "Install all missing")
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M._float:map("x", function()
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require("glaze.runner").abort()
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end, "Abort")
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M._float:map("<CR>", function()
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M._toggle_details()
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end, "Toggle details")
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-- Subscribe to runner updates
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require("glaze.runner").on_update(function()
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M.render()
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end)
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-- Start update timer for spinner
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M._start_timer()
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M.render()
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end
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---@private
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function M._start_timer()
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if M._timer then
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vim.fn.timer_stop(M._timer)
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M._timer = nil
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end
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M._timer = vim.fn.timer_start(100, function()
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if not M._float or not M._float:valid() then
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if M._timer then
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vim.fn.timer_stop(M._timer)
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M._timer = nil
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end
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return
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end
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local runner = require("glaze.runner")
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if runner.is_running() then
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SPINNER_IDX = (SPINNER_IDX % #SPINNERS) + 1
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vim.schedule(function()
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M.render()
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end)
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end
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end, { ["repeat"] = -1 })
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end
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---@private
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---Toggle detail expansion for the binary under the cursor.
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function M._toggle_details()
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local name = M._get_cursor_binary()
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if not name then
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return
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end
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M._expanded[name] = not M._expanded[name]
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M.render()
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end
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---Render the UI.
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function M.render()
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if not M._float or not M._float:valid() then
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return
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end
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local glaze = require("glaze")
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local runner = require("glaze.runner")
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local checker = require("glaze.checker")
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local Text = require("glaze.text").Text
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local text = Text.new()
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text.wrap = M._float:width() - 4
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local icons = glaze.config.ui.icons
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-- Reset line map
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M._line_map = {}
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-- Header
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text:nl()
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text:append(" 🍩 ", "GlazeIcon"):append("Glaze", "GlazeH1"):append(" Go Binary Manager", "GlazeComment"):nl()
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text:nl()
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-- Stats / Progress
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local stats = runner.stats()
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if stats.total > 0 then
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M._render_progress(text, stats)
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text:nl()
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end
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-- Keybinds
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text:append(" ", nil, { indent = 2 })
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text:append(" U ", "GlazeButtonActive"):append(" Update All ", "GlazeButton")
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text:append(" ")
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text:append(" u ", "GlazeButtonActive"):append(" Update Selected ", "GlazeButton")
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text:append(" ")
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text:append(" I ", "GlazeButtonActive"):append(" Install All ", "GlazeButton")
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text:append(" ")
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text:append(" i ", "GlazeButtonActive"):append(" Install Selected ", "GlazeButton")
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text:nl()
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text:append(" ", nil, { indent = 2 })
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text:append(" x ", "GlazeButtonActive"):append(" Abort ", "GlazeButton")
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text:append(" ")
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text:append(" <enter> ", "GlazeButtonActive"):append(" Details ", "GlazeButton")
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text:append(" ")
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text:append(" q ", "GlazeButtonActive"):append(" Close ", "GlazeButton")
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text:nl():nl()
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-- Tasks section (if running)
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if stats.total > 0 then
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text:append("Tasks", "GlazeH2"):append(" (" .. stats.done .. "/" .. stats.total .. ")", "GlazeComment"):nl()
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text:nl()
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for _, task in ipairs(runner.tasks()) do
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M._render_task(text, task, icons)
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end
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text:nl()
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end
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-- Registered binaries
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local binaries = glaze.binaries()
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local binary_count = vim.tbl_count(binaries)
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-- Count updates available (only binaries with has_update = true)
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local updates_available = 0
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local update_info = checker.get_update_info()
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for _, info in pairs(update_info) do
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if info.has_update then
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updates_available = updates_available + 1
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end
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end
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local header_suffix = " (" .. binary_count .. ")"
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text:append("Binaries", "GlazeH2"):append(header_suffix, "GlazeComment")
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if updates_available > 0 then
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text:append(" " .. updates_available .. " update(s) available", "GlazeRunning")
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end
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text:nl()
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text:nl()
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if binary_count == 0 then
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text:append("No binaries registered yet.", "GlazeComment", { indent = 4 }):nl()
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text:append("Use ", "GlazeComment", { indent = 4 })
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text:append('require("glaze").register(name, url)', "GlazeUrl")
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text:append(" to add binaries.", "GlazeComment"):nl()
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else
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-- Sort by name
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local sorted = {}
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for name, binary in pairs(binaries) do
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table.insert(sorted, { name = name, binary = binary })
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end
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table.sort(sorted, function(a, b)
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return a.name < b.name
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end)
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for _, item in ipairs(sorted) do
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M._render_binary(text, item.binary, icons, update_info)
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end
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end
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text:trim()
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-- Render to buffer
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vim.bo[M._float.buf].modifiable = true
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text:render(M._float.buf, glaze._ns)
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vim.bo[M._float.buf].modifiable = false
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end
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---@param text GlazeText
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---@param stats table
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---@private
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function M._render_progress(text, stats)
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if not M._float then
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return
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end
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local width = M._float:width() - 6
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local done_ratio = stats.total > 0 and (stats.done / stats.total) or 0
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local done_width = math.floor(done_ratio * width + 0.5)
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if stats.done < stats.total then
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text:append_extmark({
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virt_text_win_col = 2,
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virt_text = { { string.rep("━", done_width), "GlazeProgressDone" } },
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})
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text:append_extmark({
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virt_text_win_col = 2 + done_width,
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virt_text = { { string.rep("━", width - done_width), "GlazeProgressTodo" } },
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})
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else
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text:append_extmark({
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virt_text_win_col = 2,
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virt_text = { { string.rep("━", width), "GlazeProgressDone" } },
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})
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end
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end
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---@param text GlazeText
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---@param task GlazeTask
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---@param icons GlazeIcons
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---@private
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function M._render_task(text, task, icons)
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local icon, icon_hl
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if task.status == "done" then
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icon, icon_hl = icons.done, "GlazeIconDone"
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elseif task.status == "error" then
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icon, icon_hl = icons.error, "GlazeIconError"
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elseif task.status == "running" then
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icon, icon_hl = SPINNERS[SPINNER_IDX], "GlazeIconRunning"
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else
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icon, icon_hl = icons.pending, "GlazePending"
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end
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local line_num = text:row()
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M._line_map[line_num] = task.binary.name
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text:append(" " .. icon .. " ", icon_hl)
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text:append(task.binary.name, "GlazeBinary")
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-- Time taken
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if task.end_time and task.start_time then
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local ms = (task.end_time - task.start_time) / 1e6
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text:append(string.format(" %.0fms", ms), "GlazeTime")
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end
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text:nl()
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-- Show output for errors or running tasks
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if task.status == "error" and #task.output > 0 then
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for _, line in ipairs(task.output) do
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text:append(line, "GlazeError", { indent = 6 }):nl()
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end
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end
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end
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---@param text GlazeText
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---@param binary GlazeBinary
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---@param icons GlazeIcons
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---@param update_info? table<string, GlazeUpdateInfo>
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---@private
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function M._render_binary(text, binary, icons, update_info)
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local glaze = require("glaze")
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local installed = glaze.is_installed(binary.name)
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local icon = installed and icons.done or icons.pending
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local icon_hl = installed and "GlazeIconDone" or "GlazePending"
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local line_num = text:row()
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M._line_map[line_num] = binary.name
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text:append(" " .. icon .. " ", icon_hl)
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text:append(binary.name, "GlazeBinary")
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if binary.plugins and #binary.plugins > 0 then
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text:append(" (" .. table.concat(binary.plugins, ", ") .. ")", "GlazePlugin")
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end
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-- Show update available indicator
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if update_info and update_info[binary.name] then
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local info = update_info[binary.name]
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if info.has_update then
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text:append(" ⬆", "GlazeRunning")
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if info.installed_version and info.latest_version then
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text:append(" " .. info.installed_version .. " → " .. info.latest_version, "GlazeTime")
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end
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elseif info.installed_version then
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text:append(" ✓ " .. info.installed_version, "GlazeVersion")
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end
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end
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text:nl()
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-- Expanded details
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if M._expanded[binary.name] then
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text:append("URL: ", "GlazeComment", { indent = 6 })
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text:append(binary.url, "GlazeUrl"):nl()
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local bin_path = glaze.bin_path(binary.name)
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if bin_path then
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text:append("Path: ", "GlazeComment", { indent = 6 })
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text:append(bin_path, "GlazeUrl"):nl()
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end
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if binary.plugins and #binary.plugins > 0 then
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text:append("Plugins: ", "GlazeComment", { indent = 6 })
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text:append(table.concat(binary.plugins, ", "), "GlazePlugin"):nl()
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end
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-- Show last error output from tasks
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local runner = require("glaze.runner")
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for _, task in ipairs(runner.tasks()) do
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if task.binary.name == binary.name and task.status == "error" and #task.output > 0 then
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text:append("Error: ", "GlazeError", { indent = 6 }):nl()
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for _, line in ipairs(task.output) do
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text:append(line, "GlazeError", { indent = 8 }):nl()
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end
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break
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end
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end
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text:nl()
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end
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end
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---Close the UI and clean up timer.
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function M.close()
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if M._timer then
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vim.fn.timer_stop(M._timer)
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M._timer = nil
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end
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if M._float then
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M._float:close()
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M._float = nil
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end
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end
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return M
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