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Force rebuild each time to pick up .h changes Tidy up go.mod. Bump version.
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@@ -1,3 +1,3 @@
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package main
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var version = "v2.0.0-alpha.4"
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var version = "v2.0.0-alpha.5"
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@@ -1,6 +1,6 @@
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module github.com/wailsapp/wails/v2
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go 1.13
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go 1.15
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require (
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github.com/davecgh/go-spew v1.1.1
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@@ -148,6 +148,13 @@ func (b *BaseBuilder) CompileProject(options *Options) error {
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// Default go build command
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commands := slicer.String([]string{"build"})
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// TODO: Work out if we can make this more efficient
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// We need to do a full build as CGO doesn't detect updates
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// to .h files, and we package assets into .h file. We could
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// potentially try and see if the assets have changed but will
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// this take as much time as a `-a` build?
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commands.Add("-a")
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var tags slicer.StringSlicer
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tags.Add(options.OutputType)
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