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feat: adjust binary name for OS
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@@ -7,6 +7,7 @@ import (
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"os/exec"
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"path/filepath"
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"runtime"
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"strings"
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"time"
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"github.com/leaanthony/mewn"
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@@ -87,6 +88,17 @@ func BuildApplication(binaryName string, forceRebuild bool, buildMode string, pa
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buildCommand.Add("build")
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if binaryName != "" {
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// Alter binary name based on OS
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switch runtime.GOOS {
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case "windows":
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if !strings.HasSuffix(binaryName, ".exe") {
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binaryName += ".exe"
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}
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default:
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if strings.HasSuffix(binaryName, ".exe") {
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binaryName = strings.TrimSuffix(binaryName, ".exe")
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}
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}
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buildCommand.Add("-o")
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buildCommand.Add(binaryName)
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}
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@@ -103,7 +115,7 @@ func BuildApplication(binaryName string, forceRebuild bool, buildMode string, pa
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}
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// Add windows flags
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if runtime.GOOS == "windows" {
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if runtime.GOOS == "windows" && buildMode == BuildModeProd {
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ldflags += "-H windowsgui "
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}
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@@ -219,6 +231,15 @@ func InstallFrontendDeps(projectDir string, projectOptions *ProjectOptions, forc
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const md5sumFile = "package.json.md5"
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// If node_modules does not exist, force a rebuild.
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nodeModulesPath, err := filepath.Abs(filepath.Join(".", "node_modules"))
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if err != nil {
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return err
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}
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if !fs.DirExists(nodeModulesPath) {
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forceRebuild = true
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}
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// If we aren't forcing the install and the md5sum file exists
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if !forceRebuild && fs.FileExists(md5sumFile) {
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// Yes - read contents
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