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Remove custom asset bundling. Use Go's embed instead!
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@@ -47,12 +47,6 @@ func (d *DesktopBuilder) BuildAssets(options *Options) error {
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return err
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}
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// Build static assets
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err = d.buildCustomAssets(d.projectData)
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if err != nil {
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return err
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}
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return nil
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}
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@@ -6,7 +6,6 @@ The structure is:
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* dialog - Icons for dialogs
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* tray - Icons for the system tray
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* custom - A place for assets you wish to bundle in the application
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* mac - MacOS specific files
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* linux - Linux specific files
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* windows - Windows specific files
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@@ -48,16 +47,6 @@ Example:
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* `mypic.png` - May be referenced using `runtime.Tray.SetIcon("mypic")`
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## Custom
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Any file in this directory will be embedded into the app using the Wails asset bundler.
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Assets can be retrieved using the following methods:
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* `wails.Assets().Read(filename string) ([]byte, error)`
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* `wails.Assets().String(filename string) (string, error)`
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The filename should include the path to the file relative to the `custom` directory.
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## Mac
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The `mac` directory holds files specific to Mac builds, such as `info.plist`. These may be edited and used as part of the build.
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