Remove custom asset bundling. Use Go's embed instead!

This commit is contained in:
Lea Anthony
2021-01-05 14:28:18 +11:00
parent 9be539cfb8
commit 2a8ce96830
2 changed files with 0 additions and 17 deletions

View File

@@ -47,12 +47,6 @@ func (d *DesktopBuilder) BuildAssets(options *Options) error {
return err
}
// Build static assets
err = d.buildCustomAssets(d.projectData)
if err != nil {
return err
}
return nil
}

View File

@@ -6,7 +6,6 @@ The structure is:
* dialog - Icons for dialogs
* tray - Icons for the system tray
* custom - A place for assets you wish to bundle in the application
* mac - MacOS specific files
* linux - Linux specific files
* windows - Windows specific files
@@ -48,16 +47,6 @@ Example:
* `mypic.png` - May be referenced using `runtime.Tray.SetIcon("mypic")`
## Custom
Any file in this directory will be embedded into the app using the Wails asset bundler.
Assets can be retrieved using the following methods:
* `wails.Assets().Read(filename string) ([]byte, error)`
* `wails.Assets().String(filename string) (string, error)`
The filename should include the path to the file relative to the `custom` directory.
## Mac
The `mac` directory holds files specific to Mac builds, such as `info.plist`. These may be edited and used as part of the build.